Hoch soll er leben! MSFS 40. Jubiläumsausgabe ist da

Zusammen mit dem Sim Update 11 hat das fleißige Team von Asobo Studios jetzt die MSFS 40th Anniversary Edition aus dem Hangar gezogen.

Für alle Besitzer des MSFS ist diese große Geburtstagstorte kostenlos und wird wie ein Update installiert. Die umfangreichen neuen Inhalte treiben dem gestandenen Simpiloten Freudentränen in die Augen.

Neben dem ersten sogenannten True-to-Life Airliner, dem Airbus 310 von iniBuilds, gibt es noch folgende Highlights:

2 Helikopter und 14 Heliports
2 Segelflugzeuge und 15 Segelflugplätze
7 berühmte historische Flugzeuge, vor allen Dingen die Hughes H-4 Hercules (auch bekannt unter dem Namen Spruce Goose)
4 klassische Flughäfen aus der Vergangenheit (darunter Meigs Field in Chicago und der alte Kai Tak Flughafen von Hongkong)
24 klassische Missionen aus alten Flugsimulator Versionen

Die erweiterte Flugzeugauswahl sieht nach dem Update so aus:Aus dem MSFS-Forum folgt hier die genaue Liste der neuen Inhalte der 40th Anniversary Edition und Änderungen durch das Sim Update 11:

 7 classic aircraft:

1903 Wright Flyer
1915 Curtiss JN-4 Jenny
1927 Ryan NYP Spirit of St. Louis
1935 Douglas DC-3
1937 Grumman G-21 Goose
1947 Havilland DHC-2 Beaver
1947 Hughes H-4 Hercules

 2 helicopters:

Guimbal Cabri G2
Bell 407

 2 sailplanes/gliders:

DG Aviation LS8-18
DG-1001E neo

 1 true-to-life airliner:

Airbus A310-300

4 iconic airports:
Hong Kong Kai Tak
Meigs Field in Chicago
Princess Juliana International in Sint Maarten
First Flight Airport, Kitty Hawk

 24 classic activities from previous Flight Simulator titles:

First Flight at Kitty Hawk
San Juan Island Run
1st US Airmail Route, 1918
Aleutian Cargo Run
Grand Canyon Scenic Tour
Transcontinental Speed Record
The Hell Stretch, 1918
Charles Lindbergh, New York to Paris
Hawai’ian Vacation
Flying blind across the channel
Meigs Field
Spruce Goose
Rome-Naples Airline Run
Sitka Approach
Monsoon
Caribbean Landing
Hong Kong at Dusk
Waimea Canyon
Mount Rushmore
Miami by Moonlight
San Francisco Sunset
Mendenhall Glacier Tour
1950: Frontier Airlines
Alaskan Floatplane Pilot

 7 new tutorial missions for Gliders:

Aerotow
Winch Launch Training
Winch Launch Training, Advanced
Basic Handling
Slipping Approach and Landing
Thermal Identification
Ridge Soaring

 

New features

 Live traffic has been updated with various quality of life fixes (details below)
 New memory defragmentation system has been implemented for DX12 to limit maxed out VRAM
 New Dpad / keyboard arrows navigation accessibility feature is enabled by default in the menus (alternative to the cursor)
 AMD FSR2 graphic option is now available for PC
 Title now supports new NVIDIA technologies such as DLSS3 (including Frame Generator) and Reflex on supported NVIDIA graphics cards on PC. We also added support for 2 DLSS modes Super Resolution: Auto and DLAA
 Improved atmospheric simulation with a big focus on Thermals and general tweaks for the CFD
 We added a new CFD airflow display visualization in game for aircraft that are CFD-enabled (accessible under assistances and can be mapped to a button/key)
 3D thermals visualization can be toggled via the weather panel
 New mapping for the Back to fly feature, including height gain depending on the plane situation and current altitude (below 1000ft, 5000ft and 10 000ft), allowing to quickly adjust your flight in a variety of contexts. Very useful during glider runs if you do not wish to restart the flight after having landed

 

General Bug Fixes

 Several crashes have been fixed across the title
 Ongoing performance optimization work including cursor improvements in the world map
 Fixed graphical artefacts on cockpit screens when using DX12
 Fixed broken rendering of rainbows
 Center of Gravity (CG) is no longer shown outside of limits when there is a lateral imbalance
 Fixed Toggling Landing / VFR / Copilot View commands that were not functional
 Fixed aircraft flying erratically into the air when there are no wheels defined at all in the flight_model.cfg file
 Fixed an off-by-one error on fuel junction settings when loading FLT files of SimObjects
 Display state of combustion in engine added in debug window
 HDR10 is now properly applied when launching the title in fullscreen mode on PC
 Improved transparent UI readability on HDR screens
 Fixed a scenario when road traffic disappeared when multi-monitor is active
 Various fixes and improvements for the screen reader accessibility feature

 

Navigation/Traffic

 Copilot will no longer request push back service when it is only managing ATC communications
 Fixed a scenario when some ILS were misaligned ; some missing procedures are now in the sim
 Fixed an issue with ATC being on the wrong airport when having a VFR flight plan and landing at another airport
 ATC UI is now enabled with COM Radio for planes lacking Nav radios
 Live traffic planes no longer turn and fly over the airport at low altitude before the initial climb
 Added Departure procedures to Air traffic
 Fixed live traffic planes always using the same runway in worldmap
 We are now using the flightplan to interpolate position of live traffic planes
 Fixed live traffic cruise altitude
 Wind direction information is applied before selecting the runway for live traffic
 Fixed an issue where loading navdata packages with BGL navdata deletion flags could cause ident search and other navdata lookup failures
 Fixed an issue where an overriding package containing navdata loading the same facility ICAO as an earlier loaded package would be unable to change the QMID of the facility and would receive “facility in a different QMID than the ICAO index list thinks” error
 Fixed wrong callsign used by ATC for live traffic planes
 Fixed live traffic planes cruising at extreme altitude in game
 Fixed live traffic planes getting stuck at the center of the airports

 

Weather

 Added Metar interpolation every 10 minutes to avoid haze apparitions being too abrupt
 Better handling of Metars in areas where there is a lot of available Metars
 Proper temporal fading over 1 min when new data arrives
 The clear sky preset is now cleared of all clouds
 The sun disc is no longer visible through thick clouds (does not affect overall lighting conditions)

 

Activity

 Auto refuel at the end of the leg is no longer activated by default across all existing bush trips (can be set via RefuelOnLegStart)
 “Wing Commander” achievement can now be unlocked passing 1000 flight hours

 

Planes
GENERAL

 Fixed an issue that would cause Morse sound not to work properly on some planes
 Fixed an issue on the VNAV button that caused it to not properly sync when present on 2 glasscockpits on the same plane
 Fixed some scenarios where we could have camera glitch when flying under bridges
 Fixed a scenario where clicking and manually dragging the zoom slider does not change the zoom level in all Camera options (Cockpit, External, and Showcase)
 Added RotorIndex & default RTPC for Rotor sounds
 Unable to set NAVX_SOUND for NAV3 & NAV4
 Added a parameter to prevent the template ASOBO_HANDLING_RudderTrim_Template from being disabled when AP is enabled
 Added the PctPressurePerPump parameter to the Modular Fuelsystem’s manual pump to allow it to only provide part of the maximum amount of pressure
 Added Electric Engines
 Fixed reverse PITCH_INCREMENT on VS knob on some aircraft
 Added the KEY_SPOILERS_INC/KEY_SPOILERS_DEC keys that give incremental control of the spoiler lever
 Added  KEY_PROP_LOCK_SET/TOGGLE/ON/OFF which can be called to lock the propeller in position while it is at low speed. Matches with the simvar SIMVAR_PROP_LOCK
 Added keys that were present in ADF1 to ADF2
 Added an option to the modular FuelSystem that allows fueltank to generate their own pressure
 Fixed an issue that would cause the ASOBO_HANDLING_Spoilers_Template template to incorrectly interpret a value in percent as if it was in degrees
 Fixed a scenario where setting an aircraft’s wheel to have 0 compression or radius may cause a crash
 Fixed the SIMVAR_PLANE_TOUCHDOWN simvars to ensure they work for water landings
 Fixed the behavior of KEY_MIXTURE_SET_BEST to ensure it more accurately sets the best mixture
 Fuel no longer resets to 0 unless set with slider in weight & Balance
 Cruise Altitude can now be edited if SimConnect calls flightSave
 Added the keys that were present only for Nav1/2 to Nav3/4
 Corrected the template ASOBO_INSTRUMENT_Needle_Altimeter_SubTemplate to allow for the unit used to be overriden
 Added the INTERCEPT_INTERACTIONS param to the ASOBO_GT_Material_Emissive_Code template to ensure any screen can easily intercept clicks to prevent them from interacting with elements beind the screen
 Icing slider no longer affects aircraft body and windows when icing is deactivated from the assistance menu
 Filled up debug variables for cylinder friction and torque for piston engine
 Smoothed ground normal and ground position in CFD simulation to make ground effect smoother
 Thermals simulation now simulates ground slope orientation. Sun exposed slopes receive more heat
 Ground effect in CFD simulation now accounts for objects, helipads, rooftops…
 CFD simulation now support sloped ground surfaces adjusting ground effect automatically to the sloped surface
 New system to choose the reset mode for PIDs. Applied to pitch & roll on the Cessna 172
 Improved ground heat based thermals for a better balance of up and downdrafts
 Fixed an issue where having multiple active Bing Map graphics could cause a CTD while getting elevation data under high load

 

G1000 NXi

 Fixes GPS SimVar ‘GPS WP DISTANCE’ showing 0 when in a random Direct To
 Corrected label on the Departure page that said “Arrival”
 Fixed issue with VNAV PATH arming while ALT CAP autopilot mode is active
 Fixed incorrectly highlighted areas during Checklist evaluation

 

Cessna 172 Skyhawk G1000

 Added new system to choose the reset mode for PIDs. Applied to pitch & roll
 The stall speed was 10 kts slower than what it should have been

 

Darkstar

 Improved cockpit lighting and wear and tear

 

Beechcraft King Air 350i

 Fixed a visual issue with the behavior of the AP/Disc bar

 

Flight design CTLS

 Fixed the negative flaps settings

 

World

 Fixed an elevation hole in Spain between LEAD and LEMB
 Fixed car size and changed car density for low settings on parkings

 

Airport

 Fixed trees in path to Runway 10 at TFFJ
 AFB has old name and is now KCOF Patrick SFB
 Fixed terrain spikes between N47 and O03
 Fixed a scenario where cars go across taxiways at KMCO
 Fixed elevation issues on terrain around CAJ3 airport
 Changed ICAO for Caselnuovo Don Bosco airport to LILF
 Fixed terrain issues in north-west of General Santos
 Fixed missed buildings at MMMX
 Fixed beacon on runway 9TE6
 Fixed beacon on runway at 57D
 Fixed scenarios where jetway update were too slow
 Fixed Lod issue at KDEN
 Fixed building issue at LEMD
 Fixed terminals 2 and 5 at EGLL
 Removed building on taxiway at EHAM
 Fixed YCOP name and location
 Fixed some wrong airport codes in Papua New Guinea
 Fixed road vehicles appearing on KLAX runways

 

Peripherals

New supported devices:

 Added Turtlebeach VelocityOne Flightstick support (PC & Xbox)
 Added Honeycomb Alpha Flight Controls XPC support on PC & Xbox
 Added Honeycomb Charlie pedals support on PC
 Added Pro Flight Trainer Puma X support
 Added Thrustmaster TCA Sidestick X support (PC & Xbox)
 Added Thrustmaster MFD Cougar support

 

New presets

 Added dedicated Helicopter gamepad preset
 Added dedicated Glider gamepad preset
 Added a dedicated Thrustmaster T16000M helicopter preset
 Added a dedicated Thrustmaster TCA Flightstick X helicopter preset
 Added a dedicated Thrustmaster T.A320 helicopter preset
 Added a dedicated Thrustmaster HOTAS One helicopter preset (Xbox)
 Added a dedicated Turtlebeach VelocityOne Flightsitck helicopter preset (Xbox)
 Added a dedicated Logitech Extreme 3D Pro helicopter preset

 

New controls

 Added dedicated Helicopter inputs
 Added an input to trigger the Back to Fly feature
 Added digital inputs to increase & decrease the spoiler
 Added an input to toggle the water ballast
 Added an input to release the tow plane while in a glider
 Added plasma control inputs
 Added mac ready setting inputs
 Added an input to toggle the CFD
 Added an input to toggle the Thermals display
 Added an input to toggle on or off the variometer sound
 Added some missing ADF2 inputs

 

Various peripheral fixes

 Devmode inputs are now remappable and localized
 Fixed a bug where it was impossible to zoom the VFR map while using the the drone camera
 Fixed a bug that was toggling the landing gear while browsing fixed cameras

 

VR

 Fixed VR default panel opening position
 Toolbar panels opened in VR are no longer open when switching to normal mode
 Flight panel windows positions are now saved after closing and reopening from the toolbar
 Fixing rendering issues using canted displays
  Fixed Raycast not aligned with cursor in main menu

 

SDK

IMPORTANT: From SU11 onwards, we added some restriction on allowed files in an Asset Group of type SimObject (aircraft)
Please note that despite what the doc is saying you don’t have to manually edit the definition files to reference extra files that you want to put in your simobject asset groups (the doc will be updated for official release).

 Fixed progress text in SDK installer
 Added support for 3D Studio Max 2023 in SDK installer
 Relative path fixed in the options of the multiexporter for 3dsmax
 Fixed crash when using the same model for two vector placements

 

Devmode

 A link to DevSupport has been added to the DevMode bar
 Opening “Online Documentation” using DevMode now opens “flighting” online documentation if the build is a beta one
 Weather Debug : New developer debug window to display and debug detailed weather data
 Added new “Aircraft data” debug window
 The editor no longer crashes when trying to add new items

 

Visual Effects Editor

 Alt+LeftClick now properly destroys a link in the effect data, not only visually until the graph is refreshed
 Unit dropdown menu on the SimVar node inspector is now tall enough to display unit list below the filter
 The BezierCurve node has a Loop parameter to wrap the sampling of the curve when the input is outside the boundaris of the points of the curve

 

SimConnect

 It is now possible to request a Vor, a Ndb or a Waypoint knowing only its ICAO. In case of conflict, the API will return a list of possibilities
 It is now possible to request ICAO, REGION and IS_TERMINAL_WPT while requesting waypoint
 It is now possible to request FIX_LLA, ARC_CENTER_FIX_LLA and ORIGIN_LLA while requesting APPROACH LEG using NavData API. It is also possible to request NEXT_LLA and PREV_LLA while requesting ROUTE
 It is now possible to request ICAO and REGION while requesting VOR and NDB using NavData API

 

SimVars

 AUTOPILOT AVAILABLE now returns the correct value (returned always 1)
 Added TURB ENG THRUST EFFICIENCY LOSS, TURB ENG FUEL EFFICIENCY LOSS, TURB ENG N1 LOSS, and TURB ENG COOLING EFFICIENCY LOSS simvars, to aid in simulating turbine engine bleed air efficiency losses and mechanical wear/failures

 

Scenery editor

 Adding a better way to edit taxisigns directly in their properties window. Check the official documentation for more information
 The editor no longer crashes when trying to add new items
 Fixed gizmo scaling value in “Gizmo” window not updating properly
 Added helipad start edition
 Improved dev camera focus on object
 Fixed polygons that are not refreshed when opening a project
 Fixed material button
 Fixed little shifting when resizing large rectangular aprons
 Fixed rectangular apron picking
 Show warning for vector placement with several meshes
 Improved polygon picking
 Added helpers for LightPreset “direction” and “direction2” vectors
 VASI/PAPI better placement on the first spawn
 Fixed vehicle not hidden by tunnels or exclusion polygons
 Now it reset display name when replacing model
 Added option “”Disable TIN color correction”
 Fixed debug OSM feature points and OSM power lines debug
 Fixed debug terraforming
 Fixed a scenario where delete nav command that remove nav data from its own package
 Fixed gizmo scale axis
 Fixed large independent proj mesh disappearing when moving them
 Fixed Asset selector closing immediately after opening in the material / scenery editor

 

Aircraft editor

 Fixed “Teleport on  camera” and “Save&Reload” and “Camera save” button in tab Cameras
 New parameters were added to the aircraft config-files
 Added support for negative drag on negative flaps. Tuned negative drag for CTSL
 Added new parameter recip_stop_min_acceleration” for minimum acceleration below which we completely stop the propeller. Default to 2.0
 Filled up debug variables for cylinder friction and torque
 Debug wheels now displays longitudinal and lateral friction forces separately
 Added legacy_fm_only option to allow plane makers to force the exclusive usage of the legacy flight model
 Required parameters are now force written
 Fixed bug on indexed parameters moving, duplication, adding and removing
 UI/UX improvement regarding float3 parameters
 Fixed Undo/Redo; Added min size of Indexed parameters; fixed duplicating camera GUID
 Fixed fuel tank and station load debug visualization
 Fixed parameters labels
 Fixed display of lift_coef_aoa_table parameter
 Added manifold pressure settings to engines.cfg (manifold_pressure_correction_by_rpm ; manifold_pressure_min )
 The correct Fuel section is now shown based on the data in the cfg in the aircraft editor
 Added an option to set the ICAO engine type to “None” in the aircraft editor
 Added support for multiple data with same name in arrays (see “options” in parameter “Junction”) in the aircraft editor
 Added new parameters for Helicopters and Gliders in the aircraft editor

 

Project editor

 NEW Bundle/Pack objects available in the project editor, check official documentation for more information
 Fixed bushtrip save behavior in case you have multiple bushtrips in the same package
 The Package Builder now automatically lists Airports, POIs and Missions in “ContentInfoContentHistory.json”
 Timestamps are now properly updated when removing files from previously compiled asset groups
 Fixed the Material Inspector message that stated “Editing material ‘M’ from library ‘L’”, It now states “Editing material ‘M’ from package ‘P’”
 Removed “Update Package/Group name” button, instead do the update on enter or when loosing focus
 Added a “Back/Next” flow for a lot of successive popups in the project editor
 Fix some metadata and release notes not being correctly copied during a project “Save As”
 Fix thumbnail not being loaded in project until drawing it in the inspector, fixing potential issues
 The “Export & Build” window no longer resizes each time the export mode is changed
 “Remove Filter” window is now properly resized on first opening
 The input ints to change release notes version no longer loose focus each time a character change
 Adding a new release note version now selects it
 Using undo/redo while changing release notes versions now keeps the current version selected
 Input ints in release notes tab now prevents user from entering irrelevant values
 Fixed “Build & Export” duplicating or adding files from packages that are not selected to the .zip archive
 Fixed sources paths for BGL, Mission and Visual Effects asset groups that could result in a bug when adding several packages/asset groups of the same type in a project
 Post Build/Export user agreement windows are now properly resized on first appearance
 Added “Heliport” section to “World” category for Marketplace
 Import item Feature to import an existing package or bundle/pack to the current project. Check official documentation for more information
 Fixed crash upon cleaning a package that has some files being used in the package editor
 Fixed crash when cleaning a package that has just been renamed in the project editor
 Option added in bushtrips to enable/disable auto refuel at the beginning of a leg

 

Package Tool

 Fixed compilation error for models with more than 9 model attachments
 glTF compilation now fails in case of duplicate animations in the source file
 Improvements on Package order tool
 Submodel merging now also fails when there are duplicate animations in the base model
 Misleading timestamp error message has been removed when compiling an empty Material Library through the Package Builder

 

WASM

 SimConnect_AISetAircraftFlightPlan and SimConnect_AICreateEnrouteATCAircraft used in a wasm environment, are now linked to the work folder
 It is now possible to make HTTPS requests through Wasm. See documentation for more information
 Set 2D custom LLA now uses geoid reference
 Optimization of Wasm module is now forced by default while compiling in Release Mode through Visual Studio
 Compilation time performance improvements, translating to faster loading times the first time an aircraft is loaded
 Fixed potential memory corruption issue when using gauge_calculator_code_precompile and execute_calculator_code from WASM

 

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